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Kalinangan Refereed Journal

Volume no. 29 | 2021/06
Issue no. 1


Title
TRIG-CONQUEST: A GAME-BASED LEARNING MATERIAL FOR THE MASTERY OF SIX TRIGONOMETRIC FUNCTIONS
Author
Gina G. Dueñas, Jozza A. Gutierrez, Romell A. Ramos, Ph.D.
Views: 556 Cited: 4
Downloads: 51
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Abstract
Students have high expectations about Math difficulty but have low personal value attached with Mathematics. As students are inclined into technology and digital games, this study focused on designing and developing a game-based learning material on the six-trigonometric functions that will help students engage in learning Mathematics, specifically, Trigonometry. The game Trig-Conquest was designed and developed using the ADDIE model. The design-based research method was used for data gathering and analysis. The game was evaluated by 26 Grade 11 and 12 students and three Mathematics teachers. The results revealed that the game Trig-Conquest was acceptable, and was proven to be an effective and useful material integrated in class discussions and activities. The game gained interest from students and teachers as both agreed that the game was informative, unique, enjoyable, and educational.
Keywords
ADDIE, game-based learning, Mathematics, Six Trigonometric Functions, Trig-Conquest, trigonometric functions
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