This study sought to assess the relationship between video gaming exposure and the executive-functioning skills in terms of working memory, cognitive flexibility, and inhibitory control of the selected Senior High School students of the University of Batangas. The survey respondents were a total of two hundred eighty-eight (288) selected participants from the academic track of the University of Batangas, with the utilization of self-administered questionnaire, which was then assessed using statistical tools such as percentage, weighted mean, composite mean, and regression analysis. On this premise, the findings revealed that the majority of participants were female. It was also identified that the respondents agreed in the video gaming exposure’s impact on executive-functioning skills in terms of working memory with a composite mean of 3.86. On the other hand, in video gaming exposure’s impact on cognitive flexibility, a verbal interpretation of agree and a composite mean of 3.92 were obtained, followed by video gaming exposure’s impact on inhibitory control with the same verbal interpretation and a composite mean of 3.91. Further to this, however, there was no significant relationship found between the overall video gaming exposure and executive functions in terms of working memory, cognitive flexibility, and inhibitory control overall. Bringing this into a conclusion, the researchers proposed a plan of action for the prevalent video gaming exposure among Senior High School students, catering the needs of the students to ensure holistic development. |
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