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Volume no. 4 | 2024/09
Issue no. 1


Title
FLEXI-GO: THE EFFECT OF THE INTERACTIVE GAMING PLATFORM ON THE PHYSICAL FITNESS AND HEALTH DEVELOPMENT AMONG THE SENIOR HIGH SCHOOL STUDENTS OF THE UNIVERSITY OF BATANGAS
Author
Nathan Andrew B. Araneta, Mark Larren D. Bayer, Claire Angela M. Contreras, John Chloe G. Floresca, and Jae ann C. Rosales, Ms. Domycel Amor G. Gilera
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Abstract
The study aimed to demonstrate how a gaming platform could be utilized to develop physical fitness and health of abled individuals. This study investigates the effects of the FLEXI-GO application on physical fitness and health development among Senior High School students at the University of Batangas. It examines the application’s key features, its influence on students' exercise routines, and its overall relationship with their physical health while proposing potential enhancements based on the findings. The current physical health status of the respondents was also evaluated and assessed through credible fitness tests to serve as an indicator for the before and after effects of the exercise sets provided by the application. The researchers utilized both descriptive and experimental research designs to adequately assess the current physical fitness levels and health status of the respondents and to determine the effects of the application on their well-being. Through the process of Data Gathering, 30 Senior High School students were selected through the simple random sampling method to ensure that the results of the proposed study would be properly evaluated by strand experts and people in any field who will use the study. After collecting, organizing, analyzing, and interpreting the data, the researchers found that the FLEXI-GO application had an effect on its respondents and moderately improved their health status after three consecutive days of usage and testing. This improvement was tracked down by comparing the before and after results of a series of physical tests and assessments conducted by the respondents of the study. The researchers also found that the respondents were more than willing to engage themselves on a game-based application that focuses merely on improving aspects of their cardiovascular, muscular endurance, and flexibility. Hence, through these findings, the researchers determined several improvements for the FLEXI-GO application to further enhance its effectiveness on its users and create a much more accurate and efficient fitness and health application that fully incorporates the concept of exergames.
Keywords
Exergames, Gaming, Physical Inactivity, Cardiovascular Endurance, Muscular Endurance, Flexibility, Fitness and Health
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